web space | free hosting | Web Hosting | Free Website Submission | shopping cart | php hosting
 

Jimbo9's Neverwinter Nights Consortium Work


 

.
 

 

.

A quick summary of links found on this page:
Neverwinter Nights Consortium site
http://www.nwnserver.net/
A single player version of the old Neverwinter Nights Game playable in DOS on a 486-66mhz machine (won't run easily on newer machines)
http://servantsofmystery.com/ftp/off.zip
Screen Shots from the Old AOL Neverwinter Nights Game (the one above)
oNWNshot.html
My own oNWN Experiences on AOL
http://members.aol.com/jimbo9/nwexp.html
Encounters Data for Northwest Neverwinter Woods
nww-nw.html
Encounters Data for Northeast Neverwinter Woods
nww-ne.html
The Complete Neverwinter Woods
tilemaps/index.html
Nightseige Caverns
tilemaps/nightsiegecavern.html
Berun's Hill
tilemaps/nwberun.html

"What is Neverwinter Nights?" you may well ask.  It's a game; a computerized role-playing game.  Related keywords would be "Advanced Dungeons and Dragons," "TSR," "Strategic Simulations," "Gold Box Series," and "America Online (AOL)."

Back in 1994 I had a lot of fun with it on AOL.  In fact, that's the only place you could play it. I shared my experiences there in these web pages.  In 1996 AOL dumped the game to the consternation of thousands of players who had collectively built up a sizable cyberspace community around it. 

Nevertheless, it was one of the first - if not THE first - game where up to 250 players could get into the same on-line graphically based game at the same time.

Now, occasionally I get mail from people want to play the game on on their computer.  To play it as it was played back then would be impossible.  However, it is possible to have a look at the graphic territory it was played in, IF you have a machine that is SLOW enough to handle it.  Download it here.

But Neverwinter Nights will be coming back again, in a new incarnation.  Bioware - the creators of Baldur's Gate - is creating a NEW Neverwinter Nights (nNWN) game which may come out late this year or perhaps early next year.  And the word is that the game will come with editing software which will allow players to create their own cyberspace gaming domains.

So, several OLD Neverwinter Nights (oNWN) players have banded together to create the same layouts in nNWN that players were challenged with in oNWN.  This the Neverwinter Nights Consortium that I am a member of.  Visit their web site here.

Using the oNWN stand-alone game, I have been collecting encounter data in sections of the Neverwinter Woods.  This is one area within the game.  Other Consortium members are working on other areas.  So far, I have done web pages displaying the data for the Northeast and Northwest sections of the Neverwinter Woods.  These are graphics that are mapped with links.  A click on an enounter number within the graphic will take you to the notes on that encounter.  A click on the gateway to the other area (NE or NW) will take you to the page for that area.

Most recently, I have just finished rendering the complete Neverwinter Woods maps; all six zones, using Dungeon Crafter on Snake's recommendation. No attempt was made to tag the maps with encounter data this time. Click on each of the six segments for closeups. You'll also have to use the browser back button to return to the main page after viewing a closeup of a segment.

 


And now, the fruits of the collective efforts of the NWN Consortium have come to fruition. In 2002, Snake went online with Neverwinter Nights Resurrection: The Old NWN Rises Again. The highly customizable Bioware version of the game makes it possible to translate the old areas and quests of the old AOL NWN into today's New Millennium evolution of Neverwinter Nights.




.
 
 
 

.

.